Jarv,
I can iterate with other designs.
1) change the radio group to tabs; when you press a tab
you get directly to that mode, and that tab remains
highlighted so that you can see what mode you are in.
2) move the instructions and philosophy to the menu, so
they have lower prominence than the real game modes.
3) you could move all five buttons to the options menu.
4) if you care about minimal screen presence, you could
use a single popup menu.
Anyway, these are the sorts of issues involved in the user
interface design. You can write them all down and then
stare at them until you can pick the one you like the best.
Keith
I can iterate with other designs.
1) change the radio group to tabs; when you press a tab
you get directly to that mode, and that tab remains
highlighted so that you can see what mode you are in.
2) move the instructions and philosophy to the menu, so
they have lower prominence than the real game modes.
3) you could move all five buttons to the options menu.
4) if you care about minimal screen presence, you could
use a single popup menu.
Anyway, these are the sorts of issues involved in the user
interface design. You can write them all down and then
stare at them until you can pick the one you like the best.
Keith
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