From:
"kxr@netzero.com"
View Contact
To: ishtar@pacbell.net
Cc: edithrasm@yahoo.com; kxr@netzero.net
Jarv,
Yes, I think this is helpful.
Now, for specifics:
1) rub finger down-up-down-up-down
I don't understand this; how do you choose
what your move is?
2) consider multitouch input with 1, 2 or 3
fingers to make choice. Yes I know this
won't really work with the emulator. You
can have multiple input methods active.
3) display images of Rock, Paper and Scissors
and make the choices bigger or a different
color after choice. Show computer's choice
as well. In any case, the design should
really say what the screens will look like.
4) a bunch of your implementation belongs up
in the design section, like the strategies.
You really want to "design" everything that
you're going to implement rather than just
leaving important issues undesigned. This
goes back to the idea that the principle
that it is cheaper to debug the design
than to change things during implementation.
In summary, it should be possible to create and
debug the design enough so that you effectively
have a spec that someone else could implement
without any important ambiguities left to the
implementation stage. Of course, this does not
guarantee that implementation won't disclose
bugs in the design which can't or shouldn't be
implemented.
Keith
No comments:
Post a Comment