From:
Jarvis Rich
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To: Keith Rich
With some work, I could put an image of rock, paper, and scissors under the feet of the stick-figure contestants.
These are rudimentary instructions and philosophy.
Pictures from web version
Design for startegy.
The simplest algorithm is to see whether the the person is favoring one of the three choices, and we program the phone to win over that. Aging the history, by weighting the next previous choice less by 5 percent, may help. A small abount of randomization may make the phone less predictable.
The next most simple algorithm is to see whether they favor one choice given their last choice or the computer's last choice.
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