Wednesday, June 29, 2011

Jarvis: Design for moves and strategies

Design for moves and strategies
From:
Jarvis Rich
View Contact
To: Keith Rich ; Edith

With some work, I could put an image of rock, paper, and scissors under the feet of the stick-figure contestants.

These are rudimentary instructions and philosophy.

Rub your finger up and down the screen. Take your finger off when it is on the left side of the screen to choose rock, middle=paper, right = scissors.

If the phone plays a random strategy, you can gain no advantage by using a strategy. If it tries to win, it can be beaten. If you can beat it when it tries to win, you may find it harder if it tries to let you win.

Pictures from web version





Design for startegy.

The simplest algorithm is to see whether the the person is favoring one of the three choices, and we program the phone to win over that. Aging the history, by weighting the next previous choice less by 5 percent, may help. A small abount of randomization may make the phone less predictable.

The next most simple algorithm is to see whether they favor one choice given their last choice or the computer's last choice.

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